When someone mentions horror, space and caffeine in the span of a sentence, I go into a state of pure euphoria. Filled with mixed feelings of anticipation, hope and above all excitement, so you can forgive me for saying that I was riding the tidal wave of clamor that’s surrounding the indie project Caffeine.
It’s April 2014, I sense a great disturbance in the force. As if a thousand voices cry out in frustration, and continue to do so. With its-no-hands-held policy, I expect just as many gamers to become baptised in tears of sorrow, before finding the gratifying sense of accomplishment that comes from defeating this game. So, dear readers, before we begin, are you a gaming sadist?
Tell Tale Games built a foundation of hope, trust and expectation by transitioning so well from The Walking Dead Season 1 to The Wolf Among Us, but can they continue with this growth in The Walking Dead Season 2, and how will they manage to integrate it into the game?
If DMC had a Wuxia cousin, this would probably be it.