Lead a Silent princess along bizarre geometrical landscapes in search for answers, hindered by obnoxious crow-people. If this sounds something more bizarre than Salvador Dali’s dreams, then you’d be right, but that’s what Monument Valley is, and it’s beautiful.
It’s no secret that I love things that go bump in the night, and not too long ago, there was some bumping that peaked my interest: A small and fresh Kickstarter project called Among the Sleep being lovingly crafted by an indie group dubbed Krillbite Studio. Having grabbed my attention with a short and very intriguing demo, I was desperate to find out about the minds behind the game, and Adrian Tingstad Husby was kind enough to take the time to answer my questions.
It’s April 2014, I sense a great disturbance in the force. As if a thousand voices cry out in frustration, and continue to do so. With its-no-hands-held policy, I expect just as many gamers to become baptised in tears of sorrow, before finding the gratifying sense of accomplishment that comes from defeating this game. So, dear readers, before we begin, are you a gaming sadist?
Tell Tale Games built a foundation of hope, trust and expectation by transitioning so well from The Walking Dead Season 1 to The Wolf Among Us, but can they continue with this growth in The Walking Dead Season 2, and how will they manage to integrate it into the game?